Organise the shared equipment
Put the three-reel rack in the middle of the table. Keep the point counters in a common container and group the six symbol-stamp types where their shapes can be recognised. Every player receives one unused Strike card and an empty personal collection area.
A round marker belongs beside the common board. It records progress through the session and should not be mixed into anybody's point total.
Align the opening windows
The left column displays Cherries, Lemon, Grapes; the centre displays Grapes, Bell, Seven; the right displays Seven, Coin, Cherries. Read those lists from the upper window to the lower one. All three reels use the same looping sequence.
Select the opening player together, then keep a clockwise order. One round means one completed turn for each person. Six complete rounds therefore give every seat six turns, regardless of group size.
Learn before speeding up
Make one deliberate reel shift, choose one legal pattern, decide about Strike and collect the result. Explain the first few choices aloud so a player can connect an action to the three symbols being counted.
The following player starts from the arrangement left behind. Do not clear matches or restore the opening after every award. When the final round ends, the collected counters and stamp identities provide the closing score.
