QIRAVENOLUMLOOK CLOSELY. FIND THE ROUTE.

QIRAVENOLUM / RULE CARD

A short rule card for the workbench.

Keep the ordinary game rules beside the puzzle objectives. A challenge changes what you are looking for, not how a legal shift or match works.

Qiravenolum: Decorative physical pattern-reference pieces arranged on a game table
01 / RULE CARD

The shared session

Two to four players each receive an empty collection and one unused Strike. The standard opening columns read Cherries–Lemon–Grapes, Grapes–Bell–Seven and Seven–Coin–Cherries, from left to right and top to bottom.

The strip order is Cherries, Lemon, Grapes, Bell, Seven, Coin. Take turns clockwise for six complete rounds, ensuring every person receives exactly six turns.

02 / RULE CARD

The permitted turn

Shift one column one step up or down. Choose an upper, centre or lower row, or either full diagonal. If available, Strike may copy a symbol already present elsewhere on that selected route into one of its spaces.

Three different symbols earn one counter. A pair earns two counters and a matching stamp. A triple earns four counters and one matching stamp. Only one route is collected.

03 / RULE CARD

The closing formula

The rack retains its actual shifted position after each turn. Remove any temporary Strike replacement from view before the next person moves. Scoring never takes the physical symbols off the reels.

At the end, add counters + two points for each different collected type + one point for an unused Strike. A tied total favours more types; equal types mean a shared result.

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