Follow the six-symbol loop
The order is Cherries, Lemon, Grapes, Bell, Seven, Coin and then Cherries again. Three consecutive symbols appear at a time. Each column has the same sequence, though its current offset can differ from its neighbours.
An upward shift removes the top visible symbol and introduces the next item at the bottom. A downward shift reverses that process, introducing the preceding item at the top.
Respect the one-step boundary
A turn allows one column to move one position. You cannot move a second reel, add a second adjustment or freely spin until a preferred result appears. The puzzle controls enforce this boundary before asking you to inspect a pattern.
You may still compare all five legal routes after the movement. The route is selected after the board changes, not automatically assigned by the wheel you touched.
Keep movement separate from counting
A collected match does not detach tiles from the rack. Take counters and any stamp from the shared supplies. The arrangement remains in place for the next player, creating a visible link between successive decisions.
Strike belongs to the counting stage. It temporarily makes one selected space match another type already on that pattern, without altering a cylinder's actual offset. The normal physical symbols are restored to view after the count.
